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Team Work
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Role: Game/Level Designer
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A harrowing journey of survival and compassion.
  • Traverse the brutal desert conditions while guiding unforgettable characters.

  • Manage resources and adapt to encounters along the way.

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Role: Game Designer
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Game Designer
  • Interactive live action heist game.

  • Infiltrate shady scam company.

  • Choose how to act to fool people.

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Role: Game Designer
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Game Designer
  • Interactive live action thriller.

  • Chose who you trust.

  • Multiple endings.

Role: Game Designer
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Game Designer
  • Create a path to the end of the map by shifting tiles.

  • Create a path in as little moves as possible.

  • Over 100 levels.

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Role: Level Designer
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Level Designer
  • Third person exploration game.

  • Sandbox mayhem in a deranged theme park.

  • Collectibles and mini-games!

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Role: Level Designer
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Level Designer
  • Capture the Flag with four classes.

  • Four different maps with unique elements.

  • Worked in interdisciplinary team to complete Hangar level.

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Individual Work
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Rebelt; Master's
Thesis Project
Custom puzzle level
Teaching Players Puzzle Mastery Through Effective Difficulty Ramping
  • Control the flow of objects in an abandoned factory.

  • Built for my Master's Thesis to teach players mechanics.

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Rebelt; Master's
Thesis Project
CTF Map with Custom Mechanics
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Mine Crasher
Capture The Flag in a Mine full of hazards.
  • Set inside an abandoned mine. 

  • Timed hazards add an element of danger to the map, closing out paths, dropping scaffolding and more.

  • Shoot canisters of toxic gas to control space.

Mine Crasher

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