Team Work
Game Designer
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Interactive live action thriller.
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Chose who you trust.
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Multiple endings.
Coming soon.
Role: Game Designer
Game Designer
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Create a path to the end of the map by shifting tiles.
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Create a path in as little moves as possible.
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Over 100 levels.
Role: Game Designer
Level Designer
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Third person exploration game.
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Sandbox mayhem in a deranged theme park.
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Collectibles and mini-games!
Role: Level Designer
Level Designer
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Capture the Flag with four classes.
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Four different maps with unique elements.
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Worked in interdisciplinary team to complete Hangar level.
Role: Level Designer
Individual Work
Teaching Players Puzzle Mastery Through Effective Difficulty Ramping
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Control the flow of objects in an abandoned factory.
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Built for my Master's Thesis to teach players mechanics.
Rebelt; Master's
Thesis Project
Custom puzzle level
Capture The Flag in a Mine full of hazards.
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Set inside an abandoned mine.
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Timed hazards add an element of danger to the map, closing out paths, dropping scaffolding and more.
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Shoot canisters of toxic gas to control space.
CTF Map with Custom Mechanics
Mine Crasher
Speedrunning the goal while shooting objectives!
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Zip across the map with a combination of double jumping and wallrunning.
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Three grades: Completion Speed, Objectives Shot, Accuracy.
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Find your own fastest route and push the craziest jumps you can find.